more detailed README.md
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README.md
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README.md
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# arduino_pong
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# 🏓 Arduino UNO R4 WiFi Pong
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Play Pong on Arduino UNO R4 WiFi LED Matrix
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A classic implementation of the Pong game developed specifically for the Arduino UNO R4 WiFi, utilizing its built-in 12×8 LED matrix as the game screen.
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# 📹 Preview
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Youtube: https://youtu.be/ouLBTDjpKqc
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# 📝 Description
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This project transforms your Arduino board into a minimalist handheld console. By leveraging the Arduino_LED_Matrix library, the game manages ball physics, collision detection with walls and paddles, and a scoring system displayed via the Serial Monitor.
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Key Features:
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- Integrated Display: No external modules required; it uses the native 12×8 LED matrix.
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- Local Multiplayer: Two-player support using 4 external pushbuttons.
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- Dynamic Difficulty: The ball speed periodically increases to keep the gameplay challenging.
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- Real-time Scoring: Points are tracked and sent via Serial (9600 baud).
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# 🛠️ Hardware Requirements
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- Board: Arduino UNO R4 WiFi.
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- Buttons: 4x Momentary Pushbuttons.
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- Resistors: Not required (uses internal INPUT_PULLUP).
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- Breadboard & Jumper wires.
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# 🖮 Pinout Configuration
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Component Arduino Pin Function
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- P1 Button Up D13 Moves Left Paddle Up
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- P1 Button Down D12 Moves Left Paddle Down
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- P2 Button Up D11 Moves Right Paddle Up
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- P2 Button Down D10 Moves Right Paddle Down
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- Common GND GND Ground for all buttons
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# 🕹️ Game Logic
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- Bouncing: When the ball hits a paddle, the X direction is reversed and the hits counter increases.
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- Speed Scaling: Every 6 successful hits (hits >= 6), the loop_delay decreases by 20ms, speeding up the action until a minimum limit of 80ms is reached.
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- Scoring: If a player misses the ball, the opponent scores a point. The ball then resets to the center with a randomized direction.
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