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Author SHA1 Message Date
andrea
f710fb2a0e updated README 2026-03-15 11:19:36 +01:00
andrea
748cf6a678 updated preview image 2026-03-15 11:14:13 +01:00
andrea
b1b421c367 updated preview image 2026-03-15 11:08:52 +01:00
andrea
abc381f397 image preview 2026-03-15 10:44:18 +01:00
andrea
5ebf74e044 more detailed README.md 2026-03-15 10:43:35 +01:00
andrea
486ee4df97 gradually increase ball speed if noone scores
when someone scores a point, speed is resetted to the initial speed
2026-03-15 10:05:03 +01:00
andrea
b9bc138cad small refactoring to keep code more cleaning
and fixed a crash when the ball goes out of matrix
in any case now move_ball() function, now prevents
the ball to goes out, if ball coordinates
are out of the matrix, ball restarts from initial position
without assigning any point
2026-03-15 09:39:12 +01:00
andrea
e7f0c3cc1a optimize rerender matrix, do it only if something is changed from the last render 2026-03-14 23:47:44 +01:00
3 changed files with 130 additions and 48 deletions

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@@ -1,3 +1,62 @@
# arduino_pong # 🏓 Arduino UNO R4 WiFi Pong
Play Pong on Arduino UNO R4 WiFi LED Matrix A classic implementation of the Pong game developed specifically for the Arduino UNO R4 WiFi, utilizing its built-in 12×8 LED matrix as the game screen.
# 📹 Preview
![Pong](preview.png)
Youtube: https://youtu.be/ouLBTDjpKqc
# 📝 Description
This project transforms your Arduino board into a minimalist handheld console. By leveraging the Arduino_LED_Matrix library, the game manages ball physics, collision detection with walls and paddles, and a scoring system displayed via the Serial Monitor.
Key Features:
- Integrated Display: No external modules required; it uses the native 12×8 LED matrix.
- Local Multiplayer: Two-player support using 4 external pushbuttons.
- Dynamic Difficulty: The ball speed periodically increases to keep the gameplay challenging.
- Real-time Scoring: Points are tracked and sent via Serial (9600 baud).
# 🛠️ Hardware Requirements
- Board: Arduino UNO R4 WiFi.
- Buttons: 4x Momentary Pushbuttons.
- Resistors: Not required (uses internal INPUT_PULLUP).
- Breadboard & Jumper wires.
# 🖮 Pinout Configuration
Component Arduino Pin Function
- P1 Button Up D13 Moves Left Paddle Up
- P1 Button Down D12 Moves Left Paddle Down
- P2 Button Up D11 Moves Right Paddle Up
- P2 Button Down D10 Moves Right Paddle Down
- Common GND GND Ground for all buttons
# 🕹️ Game Logic
- Bouncing: When the ball hits a paddle, the X direction is reversed and the hits counter increases.
- Speed Scaling: Every 6 successful hits (hits >= 6), the loop_delay decreases by 20ms, speeding up the action until a minimum limit of 80ms is reached.
- Scoring: If a player misses the ball, the opponent scores a point. The ball then resets to the center with a randomized direction.
# 🛠️ Development
This project includes a `Makefile` to automate the workflow using `arduino-cli`.
### Prerequisites
* [Arduino CLI](https://arduino.github.io/arduino-cli/latest/) installed.
* Arduino UNO R4 core installed:
`arduino-cli core install arduino:renesas_uno`
### Commands
| Command | Description |
| :--- | :--- |
| `make compile` | Compiles the sketch without uploading. |
| `make upload` | Uploads the compiled binary to `/dev/ttyACM0`. |
| `make monitor` | Opens the Serial Monitor. |
| `make run` | Full cycle: Compile + Upload + Monitor. |
> **Note:** If your board is on a different port, edit the `Makefile` or override it: `make upload PORT=/dev/ttyUSB0`.

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@@ -42,7 +42,13 @@ int bar_length= 3;
int p1_score= 0; int p1_score= 0;
int p2_score= 0; int p2_score= 0;
int loop_delay= 220; int need_refresh= 1;
int initial_loop_delay= 200;
int loop_delay= initial_loop_delay;
// used to increase speed when game is too easy
int hits= 0;
long exec_t2= millis(); long exec_t2= millis();
void setup() { void setup() {
@@ -59,6 +65,8 @@ void setup() {
} }
void render_matrix() { void render_matrix() {
if (!need_refresh) return;
need_refresh= 0;
// clear // clear
for (int x=0; x < 12; x++) { for (int x=0; x < 12; x++) {
for (int y=0; y < 8; y++) { for (int y=0; y < 8; y++) {
@@ -84,30 +92,59 @@ void render_matrix() {
void pong_move_p1() { void pong_move_p1() {
if (digitalRead(P1_BTN_UP) == LOW && p1_start > 0) { if (digitalRead(P1_BTN_UP) == LOW && p1_start > 0) {
p1_start -= 1; p1_start -= 1;
Serial.print("P1 up: "); need_refresh= 1;
Serial.println(p1_start);
} }
else if (digitalRead(P1_BTN_BOTTOM) == LOW && p1_start < 5) { else if (digitalRead(P1_BTN_BOTTOM) == LOW && p1_start < 5) {
p1_start += 1; p1_start += 1;
Serial.print("P1 down: "); need_refresh= 1;
Serial.println(p1_start);
} }
} }
void pong_move_p2() { void pong_move_p2() {
if (digitalRead(P2_BTN_UP) == LOW && p2_start > 0) { if (digitalRead(P2_BTN_UP) == LOW && p2_start > 0) {
p2_start -= 1; p2_start -= 1;
Serial.print("P2 up: "); need_refresh= 1;
Serial.println(p2_start);
} }
else if (digitalRead(P2_BTN_BOTTOM) == LOW && p2_start < 5) { else if (digitalRead(P2_BTN_BOTTOM) == LOW && p2_start < 5) {
p2_start += 1; p2_start += 1;
Serial.print("P2 down: "); need_refresh= 1;
Serial.println(p2_start);
} }
} }
int ball_player_collision(int player) {
for (int p= player; p < player + bar_length; p++) {
if (ball_y == p) {
return 1;
}
}
return 0;
}
void point_scored() {
ball_x= ball_reset_x;
ball_y= ball_reset_y;
Serial.print("P1: ");
Serial.print(p1_score);
Serial.print(" - ");
Serial.print("P2: ");
Serial.print(p2_score);
Serial.println();
hits= 0;
loop_delay= initial_loop_delay;
}
void move_ball() { void move_ball() {
need_refresh= 1;
if (ball_x < 0 || ball_x > 11 || ball_y < 0 || ball_y > 7) {
// ball out of matrix limits
ball_x= ball_reset_x;
ball_y= ball_reset_y;
return;
}
// if ball is not moving, get random direction
// this is the initial position
if (ball_move_x == 0 || ball_move_y == 0) { if (ball_move_x == 0 || ball_move_y == 0) {
// extract random number between 0 or 1 to select the directions // extract random number between 0 or 1 to select the directions
if (random(2) == 0) ball_move_x= 1; if (random(2) == 0) ball_move_x= 1;
@@ -118,55 +155,41 @@ void move_ball() {
else if (ball_x == 0) { else if (ball_x == 0) {
// if p1 collision: reverse x, go left // if p1 collision: reverse x, go left
int hit= 0; if (!ball_player_collision(p1_start)) {
for (int p1= p1_start; p1 < p1_start + bar_length; p1++) {
if (ball_y == p1) {
ball_move_x= ball_move_x * -1;
hit= 1;
break;
}
}
if (!hit) {
// else p2 score, reset board // else p2 score, reset board
ball_x= ball_reset_x;
ball_y= ball_reset_y;
p2_score += 1; p2_score += 1;
Serial.println("Player 2 Point");
Serial.print("Player 2 score: "); point_scored();
Serial.println(p2_score); }
Serial.print("Player 1 score: "); else {
Serial.println(p1_score); hits += 1;
ball_move_x= ball_move_x * -1;
} }
} }
else if (ball_x == 11) { else if (ball_x == 11) {
int hit= 0; if (!ball_player_collision(p2_start)) {
for (int p2= p2_start; p2 < p2_start + bar_length; p2++) {
// if p2 collision: reverse x, go left
if (ball_y == p2) {
ball_move_x= ball_move_x * -1;
hit= 1;
break;
}
}
if (!hit) {
// else p1 score, reset board // else p1 score, reset board
ball_x= ball_reset_x;
ball_y= ball_reset_y;
p1_score += 1; p1_score += 1;
Serial.print("Player 2: "); Serial.println("Player 1 Point");
Serial.println(p2_score); point_scored();
Serial.print("Player 1: "); }
Serial.println(p1_score); else {
hits += 1;
ball_move_x= ball_move_x * -1;
} }
} }
else if (ball_y == 0 || ball_y == 7) { if (ball_y == 0 || ball_y == 7) {
// reverse y, go down // reverse y, go down
ball_move_y= ball_move_y * -1; ball_move_y= ball_move_y * -1;
} }
if (hits >= 6 && loop_delay >= 80) {
// increase ball speed
hits = 0;
loop_delay -= 20;
}
ball_x+= ball_move_x; ball_x+= ball_move_x;
ball_y+= ball_move_y; ball_y+= ball_move_y;
} }
@@ -180,5 +203,5 @@ void loop() {
move_ball(); move_ball();
exec_t2= exec_t1; exec_t2= exec_t1;
} }
delay(10); delay(50);
} }

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