186 lines
3.9 KiB
C++
186 lines
3.9 KiB
C++
#include "Arduino_LED_Matrix.h"
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#define P1_BTN_UP 13
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#define P1_BTN_BOTTOM 12
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#define P2_BTN_UP 11
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#define P2_BTN_BOTTOM 10
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// create LED matrix object
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ArduinoLEDMatrix matrix;
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// initial pong frame
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byte frame[8][12] = {
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
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};
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// players coordinates
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int p1_start= 1;
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int p1_end= 3;
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int p2_start= 4;
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int p2_end= 6;
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// initials balls coordinates
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int ball_reset_x=6;
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int ball_reset_y=3;
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int ball_x= ball_reset_x;
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int ball_y= ball_reset_y;
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// initially ball has no movements
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// once game/round starts, balls gets random x and y movements
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int ball_move_x= 0;
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int ball_move_y= 0;
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int bar_length= 3;
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int p1_score= 0;
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int p2_score= 0;
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int need_refresh= 1;
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int loop_delay= 220;
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long exec_t2= millis();
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void setup() {
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//Serial.begin(115200);
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Serial.begin(9600);
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// stard LED matrix
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matrix.begin();
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pinMode(P1_BTN_UP, INPUT_PULLUP);
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pinMode(P1_BTN_BOTTOM, INPUT_PULLUP);
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pinMode(P2_BTN_UP, INPUT_PULLUP);
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pinMode(P2_BTN_BOTTOM, INPUT_PULLUP);
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randomSeed(analogRead(0));
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}
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void render_matrix() {
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if (!need_refresh) return;
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need_refresh= 0;
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// clear
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for (int x=0; x < 12; x++) {
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for (int y=0; y < 8; y++) {
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frame[y][x]= 0;
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frame[y][x]= 0;
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}
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}
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// players coords
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for (int i= p1_start; i < p1_start+bar_length; i++) {
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frame[i][0]= 1;
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}
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for (int i= p2_start; i < p2_start+bar_length; i++) {
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frame[i][11]= 1;
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}
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// ball coords
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frame[ball_y][ball_x]= 1;
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matrix.renderBitmap(frame, 8, 12);
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}
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void pong_move_p1() {
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if (digitalRead(P1_BTN_UP) == LOW && p1_start > 0) {
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p1_start -= 1;
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need_refresh= 1;
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}
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else if (digitalRead(P1_BTN_BOTTOM) == LOW && p1_start < 5) {
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p1_start += 1;
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need_refresh= 1;
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}
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}
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void pong_move_p2() {
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if (digitalRead(P2_BTN_UP) == LOW && p2_start > 0) {
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p2_start -= 1;
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need_refresh= 1;
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}
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else if (digitalRead(P2_BTN_BOTTOM) == LOW && p2_start < 5) {
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p2_start += 1;
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need_refresh= 1;
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}
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}
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void move_ball() {
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need_refresh= 1;
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if (ball_move_x == 0 || ball_move_y == 0) {
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// extract random number between 0 or 1 to select the directions
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if (random(2) == 0) ball_move_x= 1;
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else ball_move_x= -1;
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if (random(2) == 0) ball_move_y= 1;
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else ball_move_y= -1;
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}
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else if (ball_x == 0) {
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// if p1 collision: reverse x, go left
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int hit= 0;
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for (int p1= p1_start; p1 < p1_start + bar_length; p1++) {
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if (ball_y == p1) {
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ball_move_x= ball_move_x * -1;
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hit= 1;
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break;
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}
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}
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if (!hit) {
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// else p2 score, reset board
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ball_x= ball_reset_x;
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ball_y= ball_reset_y;
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p2_score += 1;
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Serial.print("Player 2 score: ");
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Serial.println(p2_score);
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Serial.print("Player 1 score: ");
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Serial.println(p1_score);
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}
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}
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else if (ball_x == 11) {
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int hit= 0;
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for (int p2= p2_start; p2 < p2_start + bar_length; p2++) {
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// if p2 collision: reverse x, go left
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if (ball_y == p2) {
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ball_move_x= ball_move_x * -1;
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hit= 1;
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break;
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}
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}
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if (!hit) {
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// else p1 score, reset board
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ball_x= ball_reset_x;
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ball_y= ball_reset_y;
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p1_score += 1;
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Serial.print("Player 2: ");
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Serial.println(p2_score);
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Serial.print("Player 1: ");
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Serial.println(p1_score);
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}
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}
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else if (ball_y == 0 || ball_y == 7) {
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// reverse y, go down
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ball_move_y= ball_move_y * -1;
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}
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ball_x+= ball_move_x;
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ball_y+= ball_move_y;
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}
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void loop() {
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long exec_t1= millis();
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pong_move_p1();
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pong_move_p2();
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render_matrix();
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if (exec_t1 - exec_t2 > loop_delay) {
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move_ball();
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exec_t2= exec_t1;
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}
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delay(10);
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}
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