add kills counter random agility for each player and random init players
This commit is contained in:
28
bot.py
28
bot.py
@@ -17,7 +17,7 @@ async def bot_start(update, context):
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keyboard = [
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keyboard = [
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['Init/Restart'],
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['Init/Restart'],
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['Add Player'],
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['Add Player', 'Add random Players', 'Add random color Players'],
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['Get Players', 'Get Alive Players', 'Get Death Players'],
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['Get Players', 'Get Alive Players', 'Get Death Players'],
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['Simulate Day', 'Run Periodically']
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['Simulate Day', 'Run Periodically']
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]
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]
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@@ -63,6 +63,24 @@ async def bot_commands(update, context):
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del(context.application.bot_data['ask_name'])
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del(context.application.bot_data['ask_name'])
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return await update.message.reply_text('Inserisci il numero di secondi, ad esempio \n(60 = 1 minuto)(600 = 10 minuti)\n(3600 = 1 ora)\n(86400 = 1 giorno)')
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return await update.message.reply_text('Inserisci il numero di secondi, ad esempio \n(60 = 1 minuto)(600 = 10 minuti)\n(3600 = 1 ora)\n(86400 = 1 giorno)')
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waiting_for_name= context.application.bot_data.get('ask_name')
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if waiting_for_name or text in ['Add random Players', 'Add random color Players']:
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print(f'bot_command: {chat_id} Collected Player Name {text}')
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if 'ask_name' in context.application.bot_data:
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del(context.application.bot_data['ask_name'])
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players= text.split(',')
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for player in players:
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await _bot_player.add_player(update, context, player.strip())
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elif text == 'Add random Players':
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await _bot_player.add_random_players(update, context, colors_names= False)
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elif text == 'Add random color Players':
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await _bot_player.add_random_players(update, context, colors_names= True)
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Arena= context.application.bot_data['arena']
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players= [p.get_name() for p in Arena.get_players()]
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players_str= '\n'.join(players)
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return await update.message.reply_text(f'Ecco i {len(players)} giocatori presenti nel mondo do gioco: \n{players_str}')
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waiting_for_seconds= context.application.bot_data.get('ask_seconds')
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waiting_for_seconds= context.application.bot_data.get('ask_seconds')
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if waiting_for_seconds:
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if waiting_for_seconds:
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print(f'bot_command: {chat_id} User Wants to auto-run the game every {text} seconds')
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print(f'bot_command: {chat_id} User Wants to auto-run the game every {text} seconds')
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@@ -71,14 +89,6 @@ async def bot_commands(update, context):
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seconds= max(1, text)
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seconds= max(1, text)
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return await _bot_repeat.start_loop_game(update, context, seconds)
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return await _bot_repeat.start_loop_game(update, context, seconds)
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waiting_for_name= context.application.bot_data.get('ask_name')
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if waiting_for_name:
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print(f'bot_command: {chat_id} Collected Player Name {text}')
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del(context.application.bot_data['ask_name'])
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players= text.split(',')
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for player in players:
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await _bot_player.add_player(update, context, player.strip())
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return
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print(f'bot_command: {chat_id} sent this text: {text}')
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print(f'bot_command: {chat_id} sent this text: {text}')
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await update.message.reply_text(_botsyms.WIP_MSG)
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await update.message.reply_text(_botsyms.WIP_MSG)
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@@ -1,11 +1,27 @@
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import random as _rand
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from bot_libs import syms as _bot_syms
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async def add_player(update, context, name):
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async def add_player(update, context, name):
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#name= " ".join(context.args)
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#name= " ".join(context.args)
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print(f'add_player: {name}')
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print(f'add_player: {name}')
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Arena= context.application.bot_data['arena']
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Arena= context.application.bot_data['arena']
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Arena.add_player(name)
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Arena.add_player(name)
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players= [p.get_name() for p in Arena.get_players()]
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#players= [p.get_name() for p in Arena.get_players()]
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players_str= '\n'.join(players)
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#players_str= '\n'.join(players)
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await update.message.reply_text(f'Ecco i giocatori presenti nel mondo do gioco: \n{players_str}')
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#await update.message.reply_text(f'Ecco i giocatori presenti nel mondo do gioco: \n{players_str}')
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async def add_random_players(update, context, colors_names= False):
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if colors_names: names= _bot_syms.COLORS_NAMES
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else: names= _bot_syms.RANDOM_NAMES
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max_players= len(names)
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min_players= min(7, max_players)
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players_num= _rand.randint(min_players, max_players)
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_rand.shuffle(names)
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lucky_players= _rand.sample(names, players_num)
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print(f'add_random_players: extracting {players_num} random players for the game')
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for name in names: await add_player(update, context, name)
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async def get_players(update, context):
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async def get_players(update, context):
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Arena= context.application.bot_data['arena']
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Arena= context.application.bot_data['arena']
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@@ -8,11 +8,11 @@ def get_winner(Arena):
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except: pass
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except: pass
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day= Arena.day
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day= Arena.day
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if winner.player_gender_is_male():
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if winner.player_gender_is_male():
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msg= f'Giorno #{day}: {winner.get_name()} Vince la cruenta battaglia, e vive felice e contento con Guarino'
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msg= f'{winner.get_name()} Vince la cruenta battaglia uccidendo {winner.get_kills()} giocatori, e vive felice e contento con Guarino'
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elif winner.player_gender_is_female():
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elif winner.player_gender_is_female():
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msg= f'Giorno #{day}: {winner.get_name()} Vince la cruenta battaglia, e vive felice e contenta con Guarino'
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msg= f'{winner.get_name()} Vince la cruenta battaglia uccidendo {winner.get_kills()} giocatori, e vive felice e contenta con Guarino'
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else:
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else:
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msg= f'Giorno #{day}: {winner.get_name()} Vince la cruenta battaglia, e vive felice e content# con Guarino'
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msg= f'{winner.get_name()} Vince la cruenta battaglia uccidendo {winner.get_kills()} giocatori, e vive felice e content# con Guarino'
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return msg
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return msg
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async def simulate_day(context, chat_id):
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async def simulate_day(context, chat_id):
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@@ -11,3 +11,30 @@ Uccidi o sarai tu ad essere ucciso
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"""
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"""
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WIP_MSG= "Ehi, mio padre mi sta ancora finendo di creare, abbi pazienza, che fretta hai di entrare in questo mondo per morire?"
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WIP_MSG= "Ehi, mio padre mi sta ancora finendo di creare, abbi pazienza, che fretta hai di entrare in questo mondo per morire?"
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RANDOM_NAMES = [
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"Aeliana", "Thorne", "Kael", "Seraphine", "Jaxon", "Lyra", "Darius", "Elowen",
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"Zander", "Nyssa", "Orion", "Vesper", "Kieran", "Isolde", "Riven", "Calista",
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"Draven", "Mira", "Zephyr", "Selene", "Ashen", "Talia", "Finnian", "Aria",
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"Kaelan", "Liora", "Soren", "Elara", "Thalia", "Jett", "Cressida", "Lucian",
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"Freya", "Ronan", "Niamh", "Kellan", "Zara", "Dorian", "Amara", "Jace",
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"Elysia", "Caius", "Sable", "Alaric", "Veda", "Quinn", "Thorne", "Lirael",
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"Rhea", "Kade", "Isadora", "Ash", "Nyx", "Cassian", "Elowen", "Tamsin",
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"Rylan", "Faye", "Jorah", "Sienna", "Kieran", "Astra", "Zane", "Lyric",
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"Dax", "Ember", "Orion", "Selah", "Juno", "Kaia", "Thorne", "Vespera",
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"Riven", "Caden", "Liora", "Soren", "Elara", "Talia", "Jett", "Freya",
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"Ronan", "Niamh", "Kellan", "Zara", "Dorian", "Amara", "Jace", "Elysia",
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"Caius", "Sable", "Alaric", "Veda", "Quinn", "Thorne", "Lirael", "Rhea",
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"Kade", "Isadora", "Ash", "Nyx",
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]
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COLORS_NAMES= [
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"Yellow", "Grey", "Violet", "Black", "Lime", "Ruby", "Avocado", "Crystal",
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"Pink", "Maize", "Coral", "Jade", "Platinum", "Emerald", "Carmine", "Nickel",
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"Chocolate", "Slate", "Turquoise", "Silver", "Teal", "Jet", "Ivory", "Cobalt",
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"Vermillion", "Aero", "Orange", "Rhythm", "Amber", "Olive", "Sepia", "Cyan",
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"Green", "Ochre", "Denim", "Erin", "Fuchsia", "Aqua", "Iceberg", "Blue",
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"Canary", "Red", "Mint", "Scarlet", "Coffee", "Indigo", "Mystic", "Rose",
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"Pearl", "Pumpkin", "Navy", "Ultramarine", "Sapphire", "Desert", "Cherry",
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"Tulip",
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]
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@@ -10,7 +10,7 @@ class BrSimPlayer():
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self.inventory= inventory or []
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self.inventory= inventory or []
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self.damage= 1 # this is the punch damage amount
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self.damage= 1 # this is the punch damage amount
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self.max_weight= 5 # this is the max inventory weight
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self.max_weight= 5 # this is the max inventory weight
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self.agility= 10 # chance to avoid an hit
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self.agility= _random.randint(5,30) # chance to avoid an hit
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self.kills= 0 # track the number of kills
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self.kills= 0 # track the number of kills
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self.survived_days= 0 # track the number of the survived days
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self.survived_days= 0 # track the number of the survived days
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self.equipped_weapon= None
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self.equipped_weapon= None
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@@ -78,6 +78,9 @@ class BrSimPlayer():
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def is_alive(self):
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def is_alive(self):
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return self.health > 0
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return self.health > 0
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def get_kills(self):
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return self.kills
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### player actions
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### player actions
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def _equip_weapon(self):
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def _equip_weapon(self):
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@@ -122,7 +125,8 @@ class BrSimPlayer():
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msg= f'Ehhhh voleviiii!!! sei lent##! {target.get_name()} schiva il colpo di {self.get_name()}'
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msg= f'Ehhhh voleviiii!!! sei lent##! {target.get_name()} schiva il colpo di {self.get_name()}'
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return 0, msg
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return 0, msg
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target.accuses_damage(self.damage)
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target.accuses_damage(self.damage)
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msg= f'{self.get_name()} Colpisce {target.get_name()} in nome di Guarino'
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msg= f'{self.get_name()} Colpisce {target.get_name()}'
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self.kills+= 1
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return self.damage, msg
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return self.damage, msg
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def get_item(self, item):
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def get_item(self, item):
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