split main bot lib into multiple smaller libs and improve end game message
This commit is contained in:
63
bot.py
63
bot.py
@@ -4,34 +4,13 @@ from telegram.ext import MessageHandler
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from telegram.ext import filters
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from telegram import ReplyKeyboardMarkup
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from telegram import ReplyKeyboardRemove
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import main as _brsim
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import debug as _dbg
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from bot_libs import player_handling as _bot_player
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from bot_libs import simulation as _bot_sim
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from bot_libs import repeating as _bot_repeat
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from bot_libs import syms as _botsyms
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async def simulate_day(context, chat_id):
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if 'arena' in context.application.bot_data:
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Arena= context.application.bot_data['arena']
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if len(Arena.get_alive_players()) == 1:
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winner= Arena.get_alive_players()[0]
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try:
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context.job.schedule_removal()
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print(f'simulate_day: Loop removed')
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except: pass
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msg= f'{winner.get_name()} Vince la cruenta battaglia, e vive felice e contento con Guarino'
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return await context.bot.send_message(chat_id, msg)
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print(f'{chat_id}: Guarino ha trovato l\'arena')
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await context.bot.send_message(chat_id, f'Giorno #{Arena.day}')
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msg= _dbg.play_one_day_debug(Arena)
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await context.bot.send_message(chat_id, msg)
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else:
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print('Arena non trovata')
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await context.bot.send_message(chat_id, 'Che e\' successo? un Guarino ha rubato l\'arena, avvia una nuova partita con /start')
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async def loop_game(context):
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chat_id = context.job.chat_id
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print(f'loop_game: run on {chat_id}')
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return await simulate_day(context, chat_id)
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async def bot_start(update, context):
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await update.message.reply_text(_botsyms.START_MSG)
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@@ -45,29 +24,12 @@ async def bot_start(update, context):
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reply_markup= ReplyKeyboardMarkup(keyboard, one_time_keyboard=False, resize_keyboard=True)
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chat_id = update.effective_chat.id
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print(f'{chat_id}: Sto costruendo il mondo di gioco...')
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print(f'{chat_id}: I\'m building the world\'s game...')
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Arena= _brsim.init_arena()
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await update.message.reply_text('Ho creato il mondo di gioco', reply_markup=reply_markup)
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context.application.bot_data['arena'] = Arena
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async def start_loop_game(update, context, seconds):
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await update.message.reply_text(f'Ok capo!! giochero\' per te ogni {seconds}s')
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chat_id = update.effective_chat.id
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if 'arena' not in context.application.bot_data:
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print(f'{chat_id}: Arena non trovata')
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await update.message.reply_text(f'Arena non trovata, avviare con /start')
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return
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Arena= context.application.bot_data['arena']
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if len(Arena.get_players()) < 2:
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print(f'{chat_id}: Guarino pretende che ci siano almeno 2 giocatori')
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await update.message.reply_text(f'Servono almeno 2 giocatori. Ecco i giocatori presenti nel mondo do gioco: \n{Arena.get_players()}')
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return
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context.job_queue.run_repeating(loop_game, interval= seconds, first=1, chat_id= chat_id)
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print(f'Job giornaliero creato per la chat {chat_id}')
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async def bot_commands(update, context):
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text= update.message.text
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chat_id = update.effective_chat.id
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@@ -93,14 +55,13 @@ async def bot_commands(update, context):
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return await _bot_player.get_death_players(update, context)
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if text == 'Simulate Day':
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print(f'bot_command: {chat_id} Simulate Day')
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return await simulate_day(context, chat_id)
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return await _bot_sim.simulate_day(context, chat_id)
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if text == 'Run Periodically':
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print(f'bot_command: {chat_id} Run Periodically')
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context.application.bot_data['ask_seconds'] = 1
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if 'ask_name' in context.application.bot_data:
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del(context.application.bot_data['ask_name'])
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return await update.message.reply_text('Inserisci il numero di secondi, ad esempio \n(60 = 1 minuto)(600 = 10 minuti)\n(3600 = 1 ora)\n(86400 = 1 giorno)')
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#return await simulate_day(context, chat_id)
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waiting_for_seconds= context.application.bot_data.get('ask_seconds')
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if waiting_for_seconds:
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@@ -108,7 +69,7 @@ async def bot_commands(update, context):
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try: text= int(text)
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except: return
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seconds= max(1, text)
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return await start_loop_game(update, context, seconds)
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return await _bot_repeat.start_loop_game(update, context, seconds)
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waiting_for_name= context.application.bot_data.get('ask_name')
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if waiting_for_name:
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@@ -119,24 +80,16 @@ async def bot_commands(update, context):
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await _bot_player.add_player(update, context, player.strip())
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return
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print(f'{chat_id} ha inviato questo testo: {text}')
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print(f'bot_command: {chat_id} sent this text: {text}')
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await update.message.reply_text(_botsyms.WIP_MSG)
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def main():
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application = Application.builder().token(_botsyms.TOKEN).build()
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application.add_handler(CommandHandler('start', bot_start))
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#application.add_handler(CommandHandler('start_game', start_loop_game))
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# player handler
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#application.add_handler(CommandHandler('add_player', _bot_player.add_player))
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#application.add_handler(CommandHandler('get_players', _bot_player.get_players))
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#application.add_handler(CommandHandler('get_alive_players', _bot_player.get_alive_players))
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#application.add_handler(CommandHandler('get_death_players', _bot_player.get_death_players))
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application.add_handler(MessageHandler(filters.TEXT & ~filters.COMMAND, bot_commands))
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print('Bot in esecuzione...')
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print('Bot is running...')
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application.run_polling()
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if __name__ == '__main__':
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23
bot_libs/repeating.py
Normal file
23
bot_libs/repeating.py
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@@ -0,0 +1,23 @@
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from bot_libs import simulation as _bot_sim
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async def _loop_game(context):
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chat_id = context.job.chat_id
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print(f'_loop_game: run on {chat_id}')
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return await _bot_sim.simulate_day(context, chat_id)
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async def start_loop_game(update, context, seconds):
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await update.message.reply_text(f'Ok capo!! giochero\' per te ogni {seconds}s')
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chat_id = update.effective_chat.id
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if 'arena' not in context.application.bot_data:
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print(f'start_loop_game: {chat_id} Arena not found')
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await update.message.reply_text(f'Arena non trovata, avviare con /start')
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return
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Arena= context.application.bot_data['arena']
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if len(Arena.get_players()) < 2:
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print(f'start_loop_game: {chat_id} Not enough player to start the match')
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await update.message.reply_text(f'Servono almeno 2 giocatori. Ecco i giocatori presenti nel mondo do gioco: \n{Arena.get_players()}')
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return
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context.job_queue.run_repeating(_loop_game, interval= seconds, first=1, chat_id= chat_id)
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print(f'start_loop_game: Repeating Job created for: {chat_id}')
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32
bot_libs/simulation.py
Normal file
32
bot_libs/simulation.py
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@@ -0,0 +1,32 @@
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import debug as _dbg
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def get_winner(Arena):
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winner= Arena.get_alive_players()[0]
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try:
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context.job.schedule_removal()
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print(f'simulate_day: Loop removed')
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except: pass
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day= Arena.day
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if winner.player_gender_is_male():
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msg= f'Giorno #{day}: {winner.get_name()} Vince la cruenta battaglia, e vive felice e contento con Guarino'
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elif winner.player_gender_is_female():
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msg= f'Giorno #{day}: {winner.get_name()} Vince la cruenta battaglia, e vive felice e contenta con Guarino'
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else:
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msg= f'Giorno #{day}: {winner.get_name()} Vince la cruenta battaglia, e vive felice e content# con Guarino'
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return msg
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async def simulate_day(context, chat_id):
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if 'arena' not in context.application.bot_data:
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print('Arena not Found')
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await context.bot.send_message(chat_id, 'Che e\' successo? un Guarino ha rubato l\'arena, avvia una nuova partita con /start')
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return
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Arena= context.application.bot_data['arena']
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if len(Arena.get_alive_players()) <= 1: return await context.bot.send_message(chat_id, 'Il gioco e\' finito, Grazie per aver giocato!')
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await context.bot.send_message(chat_id, f'Giorno #{Arena.day}')
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msg= _dbg.play_one_day_debug(Arena)
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await context.bot.send_message(chat_id, msg)
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if len(Arena.get_alive_players()) == 1:
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msg= get_winner(Arena)
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return await context.bot.send_message(chat_id, msg)
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@@ -28,6 +28,15 @@ class BrSimPlayer():
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def get_gender(self):
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return self.gender
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def player_gender_is_male(self):
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return self.gender == 'm'
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def player_gender_is_female(self):
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return self.gender == 'f'
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def player_gender_is_not_binary(self):
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return self.gender == '-'
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def get_inventory(self):
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return self.inventory
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