master #1

Merged
urleo merged 3 commits from urleo/battle_royale_sim:master into master 2025-07-24 15:16:13 +02:00

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@@ -14,9 +14,28 @@ class BrSimPlayer():
def is_alive(self):
return self.is_alive
def attack(self, target):
if not self.is_alive(): return
if not target.is_alive(): return
if target.try_to_avoid_hit(): return # print something like 'enemy doges the attacl'
target.accuses_damage(self.damage)
def accuses_damage(self, damage):
self.health -= damage
if self.health <= 0:
self.health = 0
self.is_alive = False
# show something like 'player is dead'
else:
# show something like 'get hit'
pass
def try_to_avoid_hit(self):
# maybe depend on the attack, if it is a gun shot it's quite impossible to dodge
rnd= _random.randint(0, 100)
if rnd > self.agility: return True
# if rnd > self.agility: return True ## XXX this is strange, if the agility is high the chances to dodge are lower
if rnd < self.agility: return True
return False
def steal(self):