forked from Cryz/battle_royale_sim
		
	fix
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		| @@ -125,12 +125,12 @@ class BrSimMap(): | ||||
|     for shift in [-1, 1]: | ||||
|       x= coord_x + shift | ||||
|       if x < 0 or x >= self.world_width -1: continue | ||||
|       resource= self.get_map_matrix()[x][coord_y] | ||||
|       resource= self.get_map_matrix()[coord_y][x] | ||||
|       if resource and resource.is_player(): attackable_players.append(resource) | ||||
|     for shift in [-1, 1]: | ||||
|       y= coord_y + shift | ||||
|       if y < 0 or y >= self.world_height -1: continue | ||||
|       resource= self.get_map_matrix()[coord_x][y] | ||||
|       resource= self.get_map_matrix()[y][coord_x] | ||||
|       if resource and resource.is_player(): attackable_players.append(resource) | ||||
|  | ||||
|     return attackable_players | ||||
|   | ||||
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