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telegram bot more commands, and use the debug function to start a first day iteration

This commit is contained in:
Crystal
2025-07-25 23:41:44 +02:00
parent c10872a47e
commit 3d2a0bcc70
5 changed files with 96 additions and 33 deletions

71
bot.py
View File

@@ -4,15 +4,20 @@ import pytz
from telegram.ext import Application, CommandHandler, MessageHandler, filters
import bot_syms as _botsyms
import main as _brsim
import debug as _dbg
async def loop_game(context):
chat_id = context.job.chat_id
if 'arena' in context.application.bot_data:
Arena= context.application.bot_data['arena']
if len(Arena.get_alive_players()) <= 1: return # TODO break the loop
print(f'{chat_id}: Guarino ha trovato l\'arena')
pass
await context.bot.send_message(chat_id, f'Giorno #{Arena.day}')
msg= _dbg.play_one_day_debug(Arena)
await context.bot.send_message(chat_id, msg)
else:
print('Arena non trovata')
await update.message.reply_text('Che e\' successo? un Guarino ha rubato l\'arena, avvia una nuova partita con /start')
await context.bot.send_message(chat_id, 'Che e\' successo? un Guarino ha rubato l\'arena, avvia una nuova partita con /start')
async def bot_start(update, context):
await update.message.reply_text(_botsyms.START_MSG)
@@ -20,45 +25,71 @@ async def bot_start(update, context):
chat_id = update.effective_chat.id
print(f'{chat_id}: Sto costruendo il mondo di gioco...')
Arena= _brsim.init_arena()
players= Arena.get_players()
weapons= Arena.get_weapons()
print(f'Ecco il mondo di gioco, questi sono i giocatori: {players}')
print(f'Ecco le armi disponibili nel mondo: {weapons}')
await update.message.reply_text('Ho creato il mondo di gioco')
await update.message.reply_text(f'Ecco la lista degli sfortunati avventurieri:\n{players}')
await update.message.reply_text(f'Queste le armi che avranno a disposizione nell\'arena:\n{weapons}')
#await update.message.reply_text(f'Ecco la lista degli sfortunati avventurieri:\n{players}')
#await update.message.reply_text(f'Queste le armi che avranno a disposizione nell\'arena:\n{weapons}')
context.application.bot_data['arena'] = Arena
#context.job_queue.run_repeating(loop_game, interval=10, first=0, chat_id= chat_id)
timezone = pytz.timezone('Europe/Rome')
context.job_queue.run_daily(
loop_game,
time=datetime.time(hour=13, minute=0, second=0, tzinfo= timezone),
chat_id=chat_id,
name=str(chat_id)
)
print(f'Job giornaliero creato per la chat {chat_id}')
async def echo(update, context):
testo_ricevuto = update.message.text
await update.message.reply_text(_botsyms.WIP_MSG)
async def start_game(update, context):
chat_id = update.effective_chat.id
if 'arena' not in context.application.bot_data:
print(f'{chat_id}: Arena non trovata')
await update.message.reply_text(f'Arena non trovata, avviare con /start')
return
Arena= context.application.bot_data['arena']
if len(Arena.get_players()) < 2:
print(f'{chat_id}: Guarino pretende che ci siano almeno 2 giocatori')
await update.message.reply_text(f'Servono almeno 2 giocatori. Ecco i giocatori presenti nel mondo do gioco: \n{Arena.get_players()}')
return
context.job_queue.run_repeating(loop_game, interval=86400, first=0, chat_id= chat_id)
#timezone = pytz.timezone('Europe/Rome')
#context.job_queue.run_daily(
#loop_game,
#time=datetime.time(hour=23, minute=40, second=0, tzinfo= timezone),
#chat_id=chat_id,
#name=str(chat_id)
#)
print(f'Job giornaliero creato per la chat {chat_id}')
async def add_player(update, context):
name= " ".join(context.args)
print(f'sto aggiungendo il giocatore {name} all\'arena')
_brsim.BrSimArena
Arena= context.application.bot_data['arena']
Arena.add_player(name)
print(f'Giocatori: {Arena.get_players()}')
await update.message.reply_text(f'Ecco i giocatori presenti nel mondo do gioco: \n{Arena.get_players()}')
async def get_players(update, context):
Arena= context.application.bot_data['arena']
print(f'Giocatori: {Arena.get_players()}')
await update.message.reply_text(f'Ecco i giocatori presenti nel mondo do gioco: \n{Arena.get_players()}')
async def get_alive_players(update, context):
Arena= context.application.bot_data['arena']
print(f'Giocatori: {Arena.get_players()}')
await update.message.reply_text(f'Ecco i giocatori ancora vivi: \n{Arena.get_alive_players()}')
async def get_death_players(update, context):
Arena= context.application.bot_data['arena']
print(f'Giocatori: {Arena.get_players()}')
await update.message.reply_text(f'Ecco i giocatori morti x.x: \n{Arena.get_death_players()}')
def main():
application = Application.builder().token(_botsyms.TOKEN).build()
application.add_handler(CommandHandler('start', bot_start))
application.add_handler(CommandHandler('addplayer', add_player))
application.add_handler(CommandHandler('start_game', start_game))
application.add_handler(CommandHandler('add_player', add_player))
application.add_handler(CommandHandler('get_players', get_players))
application.add_handler(CommandHandler('get_alive_players', get_alive_players))
application.add_handler(CommandHandler('get_death_players', get_death_players))
application.add_handler(MessageHandler(filters.TEXT & ~filters.COMMAND, echo))
print('Bot in esecuzione...')

View File

@@ -3,7 +3,7 @@ import random as _rand
import main as _main
from entities import weapon_syms as _wsyms
def init_debug():
def _debug_data():
players= [
{
'name': 'Elara',
@@ -24,14 +24,32 @@ def init_debug():
'name': 'Seraphina',
},
]
#w= _wsyms.KNIFE
##weapons= [{_wsyms.WEAPONS[w]['name' ]: 1}]
#weapons= [{w: 1}]
weapons= []
Arena= _main.init_arena(players, weapons)
print(f'Players: {Arena.get_players()}')
print(f'Weapons: {Arena.get_weapons()}')
return Arena
def _end_game_debug(alive_players, day):
last_player= alive_players[0]
print(f'{last_player.get_name()} sopravvive e vince dopo {day} lunghi Giorni, conquistando l\'amore eterno di Guarino')
def play_one_day_debug(Arena):
alive_players= Arena.get_alive_players()
if not Arena.get_players(): return
if len(alive_players) == 1:
day= Arena.day
return _end_game_debug(alive_players, day)
p_one, p_two= _rand.sample(alive_players, 2)
_dmg, msg= p_one.attack(p_two)
Arena.next_day()
print(f'Giorno #{Arena.day}')
return msg
def init_debug_loop():
Arena= _debug_data()
while (len(Arena.get_alive_players()) > 1):
alive_players= Arena.get_alive_players()

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@@ -8,11 +8,21 @@ class BrSimArena():
# players = [{'name': name, 'inventory': default_inventory, other_stats}]
# weapons = [{WEAPON.KNIFE: quantity}, etc...] # this is the whole quantity of the items available on the world
def __init__(self, players, weapons):
def __init__(self, players= None, weapons= None):
self.day= 1
self.players= [_player.BrSimPlayer(p['name'], p.get('inventory')) for p in players]
self.players= []
self.weapons= []
self.eventClass = _events.ArenaEventPicker(self.players)
self.init_players(players)
self.init_weapons(weapons)
def init_players(self, players):
if not players: return
for player in players:
self.add_player(player['name'], player.get('inventory'))
def init_weapons(self, weapons):
if not weapons: return
for weapon in weapons:
for wtype, quantity in weapon.items():
for i in range(quantity): self.weapons.append(_weapons.BrSimWeapon(wtype))
@@ -54,6 +64,10 @@ class BrSimArena():
player= _player.BrSimPlayer(name, inventory)
self.players.append(player)
def add_weapon(self, weapon_type):
weapon= _weapons.BrSimWeapon(weapon_type)
self.weapons.append(weapon)
def get_players(self):
res= []
for p in self.players:

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@@ -101,15 +101,15 @@ class BrSimPlayer():
self._equip_weapon()
if target.dodge():
if target.get_gender() == 'm':
print(f'Ehhhh voleviiii!!! sei lentoo! {target.get_name()} schiva il colpo di {self.get_name()}')
msg= f'Ehhhh voleviiii!!! sei lentoo! {target.get_name()} schiva il colpo di {self.get_name()}'
elif target.get_gender() == 'f':
print(f'Ehhhh voleviiii!!! sei lentaa! {target.get_name()} schiva il colpo di {self.get_name()}')
msg= f'Ehhhh voleviiii!!! sei lentaa! {target.get_name()} schiva il colpo di {self.get_name()}'
else:
print(f'Ehhhh voleviiii!!! sei lent##! {target.get_name()} schiva il colpo di {self.get_name()}')
return 0
msg= f'Ehhhh voleviiii!!! sei lent##! {target.get_name()} schiva il colpo di {self.get_name()}'
return 0, message
target.accuses_damage(self.damage)
print(f'{self.get_name()} Colpisce {target.get_name()} in nome di Guarino')
return self.damage
msg= f'{self.get_name()} Colpisce {target.get_name()} in nome di Guarino'
return self.damage, msg
def get_item(self, item):
if self.get_inventory_weight() + item.get_weight() >= self.get_max_weight():

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@@ -2,7 +2,7 @@ import random as _random
from entities import weapon_syms as _wsyms
from entities import arena as _arena
def init_arena(players, weapons):
def init_arena(players= None, weapons= None):
return _arena.BrSimArena(players, weapons)
def run_events(Arena):