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14 Commits

Author SHA256 Message Date
andrea
c5a6b886d6 allow multiple players insertion 2025-07-26 12:38:06 +02:00
andrea
a7c6dd25df show winner player and break loop game if you executed the periodically game 2025-07-26 11:52:01 +02:00
andrea
888f22ac1b show better names on telegram message 2025-07-26 11:22:55 +02:00
andrea
0a6deafd32 improve message and add periodically run 2025-07-26 11:15:44 +02:00
andrea
100bb4fe53 implement bot keyboard with basics commands 2025-07-26 11:00:20 +02:00
andrea
f360fe4200 move syms location 2025-07-26 10:13:20 +02:00
andrea
0df960ea22 split player commands from main bot 2025-07-26 10:04:19 +02:00
andrea
634c651cb5 typo fix and better players output 2025-07-26 09:46:04 +02:00
Crystal
07dd5611e5 fix missing message return, and immediate first message of the day 2025-07-26 00:06:29 +02:00
Crystal
09c892a786 unused imports 2025-07-25 23:57:25 +02:00
Crystal
3d2a0bcc70 telegram bot more commands, and use the debug function to start a first day iteration 2025-07-25 23:41:44 +02:00
andrea
c10872a47e test 2025-07-25 21:57:53 +02:00
andrea
e8f2dbbc29 Merge branch 'master' of https://gitea.rpicloud.ovh/Cryz/battle_royale_sim 2025-07-25 21:56:28 +02:00
andrea
62ac0e83a5 test 2025-07-25 21:52:47 +02:00
8 changed files with 193 additions and 59 deletions

155
bot.py
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@@ -1,65 +1,140 @@
import asyncio
import datetime
import pytz
from telegram.ext import Application, CommandHandler, MessageHandler, filters
import bot_syms as _botsyms
from telegram.ext import Application
from telegram.ext import CommandHandler
from telegram.ext import MessageHandler
from telegram.ext import filters
from telegram import ReplyKeyboardMarkup
from telegram import ReplyKeyboardRemove
import main as _brsim
import debug as _dbg
from bot_libs import player_handling as _bot_player
from bot_libs import syms as _botsyms
async def simulate_day(context, chat_id):
if 'arena' in context.application.bot_data:
Arena= context.application.bot_data['arena']
if len(Arena.get_alive_players()) == 1:
winner= Arena.get_alive_players()[0]
try:
context.job.schedule_removal()
print(f'simulate_day: Loop removed')
except: pass
msg= f'{winner.get_name()} Vince la cruenta battaglia, e vive felice e contento con Guarino'
return await context.bot.send_message(chat_id, msg)
print(f'{chat_id}: Guarino ha trovato l\'arena')
await context.bot.send_message(chat_id, f'Giorno #{Arena.day}')
msg= _dbg.play_one_day_debug(Arena)
await context.bot.send_message(chat_id, msg)
else:
print('Arena non trovata')
await context.bot.send_message(chat_id, 'Che e\' successo? un Guarino ha rubato l\'arena, avvia una nuova partita con /start')
async def loop_game(context):
chat_id = context.job.chat_id
if 'arena' in context.application.bot_data:
print(f'{chat_id}: Guarino ha trovato l\'arena')
pass
else:
print('Arena non trovata')
await update.message.reply_text('Che e\' successo? un Guarino ha rubato l\'arena, avvia una nuova partita con /start')
print(f'loop_game: run on {chat_id}')
return await simulate_day(context, chat_id)
async def bot_start(update, context):
await update.message.reply_text(_botsyms.START_MSG)
keyboard = [
['Init/Restart'],
['Add Player'],
['Get Players', 'Get Alive Players', 'Get Death Players'],
['Simulate Day', 'Run Periodically']
]
reply_markup= ReplyKeyboardMarkup(keyboard, one_time_keyboard=False, resize_keyboard=True)
chat_id = update.effective_chat.id
print(f'{chat_id}: Sto costruendo il mondo di gioco...')
Arena= _brsim.init_arena()
players= Arena.get_players()
weapons= Arena.get_weapons()
print(f'Ecco il mondo di gioco, questi sono i giocatori: {players}')
print(f'Ecco le armi disponibili nel mondo: {weapons}')
await update.message.reply_text('Ho creato il mondo di gioco')
await update.message.reply_text(f'Ecco la lista degli sfortunati avventurieri:\n{players}')
await update.message.reply_text(f'Queste le armi che avranno a disposizione nell\'arena:\n{weapons}')
await update.message.reply_text('Ho creato il mondo di gioco', reply_markup=reply_markup)
context.application.bot_data['arena'] = Arena
#context.job_queue.run_repeating(loop_game, interval=10, first=0, chat_id= chat_id)
timezone = pytz.timezone('Europe/Rome')
context.job_queue.run_daily(
loop_game,
time=datetime.time(hour=13, minute=0, second=0, tzinfo= timezone),
chat_id=chat_id,
name=str(chat_id)
)
async def start_loop_game(update, context, seconds):
await update.message.reply_text(f'Ok capo!! giochero\' per te ogni {seconds}s')
chat_id = update.effective_chat.id
if 'arena' not in context.application.bot_data:
print(f'{chat_id}: Arena non trovata')
await update.message.reply_text(f'Arena non trovata, avviare con /start')
return
Arena= context.application.bot_data['arena']
if len(Arena.get_players()) < 2:
print(f'{chat_id}: Guarino pretende che ci siano almeno 2 giocatori')
await update.message.reply_text(f'Servono almeno 2 giocatori. Ecco i giocatori presenti nel mondo do gioco: \n{Arena.get_players()}')
return
context.job_queue.run_repeating(loop_game, interval= seconds, first=1, chat_id= chat_id)
print(f'Job giornaliero creato per la chat {chat_id}')
async def echo(update, context):
testo_ricevuto = update.message.text
async def bot_commands(update, context):
text= update.message.text
chat_id = update.effective_chat.id
if text == 'Init/Restart':
print(f'bot_command: {chat_id} Init/Restart')
return await bot_start(update, context)
if text == 'Add Player':
print(f'bot_command: {chat_id} Add Player')
context.application.bot_data['ask_name'] = 1
if 'ask_seconds' in context.application.bot_data:
del(context.application.bot_data['ask_seconds'])
return await update.message.reply_text('Inserisci il Nome del giocatore (o piu\' nomi separati da virgola)')
if text == 'Get Players':
print(f'bot_command: {chat_id} Get Players')
return await _bot_player.get_players(update, context)
if text == 'Get Alive Players':
print(f'bot_command: {chat_id} Get Alive Players')
return await _bot_player.get_alive_players(update, context)
if text == 'Get Death Players':
print(f'bot_command: {chat_id} Get Death Players')
return await _bot_player.get_death_players(update, context)
if text == 'Simulate Day':
print(f'bot_command: {chat_id} Simulate Day')
return await simulate_day(context, chat_id)
if text == 'Run Periodically':
print(f'bot_command: {chat_id} Run Periodically')
context.application.bot_data['ask_seconds'] = 1
if 'ask_name' in context.application.bot_data:
del(context.application.bot_data['ask_name'])
return await update.message.reply_text('Inserisci il numero di secondi, ad esempio \n(60 = 1 minuto)(600 = 10 minuti)\n(3600 = 1 ora)\n(86400 = 1 giorno)')
#return await simulate_day(context, chat_id)
waiting_for_seconds= context.application.bot_data.get('ask_seconds')
if waiting_for_seconds:
print(f'bot_command: {chat_id} User Wants to auto-run the game every {text} seconds')
try: text= int(text)
except: return
seconds= max(1, text)
return await start_loop_game(update, context, seconds)
waiting_for_name= context.application.bot_data.get('ask_name')
if waiting_for_name:
print(f'bot_command: {chat_id} Collected Player Name {text}')
del(context.application.bot_data['ask_name'])
players= text.split(',')
for player in players:
await _bot_player.add_player(update, context, player.strip())
return
print(f'{chat_id} ha inviato questo testo: {text}')
await update.message.reply_text(_botsyms.WIP_MSG)
async def add_player(update, context):
name= " ".join(context.args)
print(f'sto aggiungendo il giocatore {name} all\'arena')
_brsim.BrSimArena
Arena= context.application.bot_data['arena']
Arena.add_player(name)
print(f'Giocatori: {Arena.get_players()}')
await update.message.reply_text(f'Ecco i giocatori presenti nel mondo do gioco: \n{Arena.get_players()}')
def main():
application = Application.builder().token(_botsyms.TOKEN).build()
application.add_handler(CommandHandler('start', bot_start))
application.add_handler(CommandHandler('addplayer', add_player))
application.add_handler(MessageHandler(filters.TEXT & ~filters.COMMAND, echo))
#application.add_handler(CommandHandler('start_game', start_loop_game))
# player handler
#application.add_handler(CommandHandler('add_player', _bot_player.add_player))
#application.add_handler(CommandHandler('get_players', _bot_player.get_players))
#application.add_handler(CommandHandler('get_alive_players', _bot_player.get_alive_players))
#application.add_handler(CommandHandler('get_death_players', _bot_player.get_death_players))
application.add_handler(MessageHandler(filters.TEXT & ~filters.COMMAND, bot_commands))
print('Bot in esecuzione...')
application.run_polling()

View File

@@ -0,0 +1,29 @@
async def add_player(update, context, name):
#name= " ".join(context.args)
print(f'add_player: {name}')
Arena= context.application.bot_data['arena']
Arena.add_player(name)
players= [p.get_name() for p in Arena.get_players()]
players_str= '\n'.join(players)
await update.message.reply_text(f'Ecco i giocatori presenti nel mondo do gioco: \n{players_str}')
async def get_players(update, context):
Arena= context.application.bot_data['arena']
print(f'get_players: {Arena.get_players()}')
players= [p.get_name() for p in Arena.get_players()]
players_str= '\n'.join(players)
await update.message.reply_text(f'Ecco i giocatori presenti nel mondo do gioco: \n{players_str}')
async def get_alive_players(update, context):
Arena= context.application.bot_data['arena']
print(f'get_alive_players: {Arena.get_alive_players()}')
alive= [a.get_name() for a in Arena.get_alive_players()]
alive_str= '\n'.join(alive)
await update.message.reply_text(f'Ecco i giocatori ancora vivi: \n{alive_str}')
async def get_death_players(update, context):
Arena= context.application.bot_data['arena']
print(f'get_death_players: {Arena.get_death_players()}')
death= [d.get_name() for d in Arena.get_death_players()]
death_str= '\n'.join(death)
await update.message.reply_text(f'Ecco i giocatori morti x.x: \n{death_str}')

View File

@@ -3,7 +3,7 @@ import random as _rand
import main as _main
from entities import weapon_syms as _wsyms
def init_debug():
def _debug_data():
players= [
{
'name': 'Elara',
@@ -24,14 +24,34 @@ def init_debug():
'name': 'Seraphina',
},
]
#w= _wsyms.KNIFE
##weapons= [{_wsyms.WEAPONS[w]['name' ]: 1}]
#weapons= [{w: 1}]
weapons= []
Arena= _main.init_arena(players, weapons)
print(f'Players: {Arena.get_players()}')
print(f'Weapons: {Arena.get_weapons()}')
return Arena
def _end_game_debug(alive_players, day):
last_player= alive_players[0]
msg= f'{last_player.get_name()} sopravvive e vince dopo {day} lunghi Giorni, conquistando l\'amore eterno di Guarino'
print(msg)
return msg
def play_one_day_debug(Arena):
alive_players= Arena.get_alive_players()
if not Arena.get_players(): return
if len(alive_players) == 1:
day= Arena.day
return _end_game_debug(alive_players, day)
p_one, p_two= _rand.sample(alive_players, 2)
_dmg, msg= p_one.attack(p_two)
Arena.next_day()
print(f'Giorno #{Arena.day}')
return msg
def init_debug_loop():
Arena= _debug_data()
while (len(Arena.get_alive_players()) > 1):
alive_players= Arena.get_alive_players()

View File

@@ -8,11 +8,21 @@ class BrSimArena():
# players = [{'name': name, 'inventory': default_inventory, other_stats}]
# weapons = [{WEAPON.KNIFE: quantity}, etc...] # this is the whole quantity of the items available on the world
def __init__(self, players, weapons):
def __init__(self, players= None, weapons= None):
self.day= 1
self.players= [_player.BrSimPlayer(p['name'], p.get('inventory')) for p in players]
self.players= []
self.weapons= []
self.eventClass = _events.ArenaEventPicker(self.players)
self.init_players(players)
self.init_weapons(weapons)
def init_players(self, players):
if not players: return
for player in players:
self.add_player(player['name'], player.get('inventory'))
def init_weapons(self, weapons):
if not weapons: return
for weapon in weapons:
for wtype, quantity in weapon.items():
for i in range(quantity): self.weapons.append(_weapons.BrSimWeapon(wtype))
@@ -54,11 +64,12 @@ class BrSimArena():
player= _player.BrSimPlayer(name, inventory)
self.players.append(player)
def add_weapon(self, weapon_type):
weapon= _weapons.BrSimWeapon(weapon_type)
self.weapons.append(weapon)
def get_players(self):
res= []
for p in self.players:
res.append(p.get_data())
return res
return self.players
def get_weapons(self):
res= []

View File

@@ -101,15 +101,15 @@ class BrSimPlayer():
self._equip_weapon()
if target.dodge():
if target.get_gender() == 'm':
print(f'Ehhhh voleviiii!!! sei lentoo! {target.get_name()} schiva il colpo di {self.get_name()}')
msg= f'Ehhhh voleviiii!!! sei lentoo! {target.get_name()} schiva il colpo di {self.get_name()}'
elif target.get_gender() == 'f':
print(f'Ehhhh voleviiii!!! sei lentaa! {target.get_name()} schiva il colpo di {self.get_name()}')
msg= f'Ehhhh voleviiii!!! sei lentaa! {target.get_name()} schiva il colpo di {self.get_name()}'
else:
print(f'Ehhhh voleviiii!!! sei lent##! {target.get_name()} schiva il colpo di {self.get_name()}')
return 0
msg= f'Ehhhh voleviiii!!! sei lent##! {target.get_name()} schiva il colpo di {self.get_name()}'
return 0, msg
target.accuses_damage(self.damage)
print(f'{self.get_name()} Colpisce {target.get_name()} in nome di Guarino')
return self.damage
msg= f'{self.get_name()} Colpisce {target.get_name()} in nome di Guarino'
return self.damage, msg
def get_item(self, item):
if self.get_inventory_weight() + item.get_weight() >= self.get_max_weight():

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@@ -2,7 +2,7 @@ import random as _random
from entities import weapon_syms as _wsyms
from entities import arena as _arena
def init_arena(players, weapons):
def init_arena(players= None, weapons= None):
return _arena.BrSimArena(players, weapons)
def run_events(Arena):

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@@ -1,2 +1 @@
python-telegram-bot[job-queue]==22.3
pytz==2025.2