code cleanups

This commit is contained in:
Crystal
2023-11-05 21:13:09 +01:00
parent b3910f7725
commit 34e7da4142

View File

@@ -1,5 +1,10 @@
#include "Arduino_LED_Matrix.h"
#define BTNUP 13
#define BTNRIGHT 12
#define BTNBOTTOM 11
#define BTNLEFT 10
// create LED matrix object
ArduinoLEDMatrix matrix;
@@ -27,6 +32,7 @@ int snake_y[96]= {3, 3, 3, 3};
int snake_len= 4;
char direction= 'r';
// used to avoid a double change direction before LED turns on
char new_direction= 'r';
int points= 0;
@@ -38,49 +44,20 @@ int apple_y= 4;
int loop_delay= 300;
long exec_t2= millis();
void setup() {
//Serial.begin(115200);
Serial.begin(9600);
// stard LED matrix
matrix.begin();
// btn up
pinMode(13, INPUT_PULLUP);
// btn right
pinMode(12, INPUT_PULLUP);
// btn bottom
pinMode(11, INPUT_PULLUP);
// btn left
pinMode(10, INPUT_PULLUP);
pinMode(BTNUP, INPUT_PULLUP);
pinMode(BTNRIGHT, INPUT_PULLUP);
pinMode(BTNBOTTOM, INPUT_PULLUP);
pinMode(BTNLEFT, INPUT_PULLUP);
randomSeed(analogRead(0));
}
void add_tail_block() {
snake_len++;
snake_y[snake_len-1]= snake_y[snake_len-2];
snake_x[snake_len-1]= snake_x[snake_len-2];
}
void show_apple() {
frame[apple_y][apple_x]= 1;
}
void eat_apple() {
points++;
Serial.println(points);
// increase difficult each 5 apples
if (points % 5 == 0) loop_delay-= 50;
// generate new apple coordinates
frame[apple_y][apple_x]= 0;
apple_x= random(11);
apple_y= random(7);
show_apple();
// increase snake length
add_tail_block();
}
void game_over() {
// show gameover frame
matrix.loadFrame(frame_game_over);
@@ -107,15 +84,39 @@ void game_over() {
while (true) delay(10000);
}
void move_snake() {
int i=0;
void add_tail_block() {
snake_len++;
snake_y[snake_len-1]= snake_y[snake_len-2];
snake_x[snake_len-1]= snake_x[snake_len-2];
}
void show_apple() {
frame[apple_y][apple_x]= 1;
}
void eat_apple() {
points++;
Serial.println(points);
// increase difficult each 5 apples
if (points % 5 == 0) loop_delay= max(50, loop_delay-=50);
// generate new apple coordinates
frame[apple_y][apple_x]= 0;
apple_x= random(11);
apple_y= random(7);
// increase snake length
add_tail_block();
}
void move_snake() {
int y= snake_y[snake_len-1];
int x= snake_x[snake_len-1];
frame[y][x]= 0;
// move and render the snake tail
for (i= snake_len-1; i > 0; i--) {
for (int i= snake_len-1; i > 0; i--) {
frame[snake_y[i-1]][snake_x[i-1]]= 1;
if (snake_x[0] == snake_x[i] && snake_y[0] == snake_y[i])
game_over();
@@ -145,21 +146,18 @@ void move_snake() {
snake_y[0]-= 1;
if (snake_y[0] < 0) snake_y[0]= 7;
}
if (snake_y[0] == apple_y && snake_x[0] == apple_x) eat_apple();
if (snake_y[0] == apple_y && snake_x[0] == apple_x)
eat_apple();
// render the snake head
frame[snake_y[0]][snake_x[0]]= 1;
}
void change_direction() {
// up
int u= digitalRead(13);
// right
int r= digitalRead(12);
// bottom
int b= digitalRead(11);
// left
int l= digitalRead(10);
int u= digitalRead(BTNUP);
int r= digitalRead(BTNRIGHT);
int b= digitalRead(BTNBOTTOM);
int l= digitalRead(BTNLEFT);
if (u == LOW && direction != 'b') new_direction= 'u';
else if (r == LOW && direction != 'l') new_direction= 'r';